Development

Changelog

Every release, every fix, every refinement.

V2

GhostMode V2 — In Development

Coming soon

Roadmap

  • +Improved menu compatibility for all servers
  • +Invisible toggle fully UD
  • +Godmode fully UD
  • +Aimbot lock onto closest body part
  • +Aimbot body-part selector (Head / Neck / Body)
  • +NVIDIA Stream Proof support
  • +Improved loader
  • +Cleaner + more premium ESP visuals
  • +Major optimizations and refinements
1.2

Premium Loader System

2026-05-04

New

  • +Loader with login/register system
  • +GhostMode & Cleaner mode selection
  • +FiveM detection with visual status indicator
  • +Premium animations (scale, glow, focus, pulse)
  • +Dynamic particle background with connection lines
  • +Built-in trace cleaning with progress bar

UI Overhaul

  • +Rounded corners increased to 18.f across all elements
  • +Menu window borders removed
  • +Logo size increased to 42px
  • +Light mode support fixed
  • +Bottom right corner artifacts removed

Fixes

  • +Smart dragging (only when not clicking elements)
  • +Blinking checkboxes/toggles fixed
  • +NoClip popup height fixed
  • +Projector startup lag reduced
1.1

Bug Fixes & UI Overhaul

2026-04-29

Critical Fixes

  • +Fixed 'Projector Not Found' error
  • +Fixed God Mode (dynamic g_Offsets.m_PedFlag)
  • +Fixed bypass linkage to menu
  • +Restored Bubble keybind functionality
  • +Optimized EntityList thread (1ms → 16ms) — eliminated CPU drain

UI/UX

  • +All 8 menu pages redesigned
  • +Settings, Local, Combat, Visuals, World, Vehicles, Weapons reorganized
  • +Modern visual hierarchy throughout
1.0

Initial Launch

2026-04-29

Universal Build Support

  • +Dynamic Fingerprinting Engine (builds 1604 → 3407+)
  • +Intelligent Offset Probing — real-time recalibration
  • +No more waiting for updates when servers change builds

Anti-Cheat Bypasses

  • +Reaper AC (Guns RZ) bypass
  • +WaveShield bypass
  • +Visibility 2.0 (engine draw flag reading)
  • +Instant Auto-Repair on AC pointer wipe

Aimbot & ESP

  • +Prediction & smoothing with humanized feel
  • +Customizable hitboxes (Head, Neck, Chest, Pelvis)
  • +FOV with sticky/target locking
  • +2D boxes, skeletons, snaplines, head circles
  • +Player info: Name, Health/Armor, Distance, Weapon
  • +Vehicle ESP